Call of Duty: WW2 Multiplayer Satisfies Fans By Going Back to Basics

Sitting down to play Call of Duty: WW2’s multiplayer is like reconnecting with an old friend. Developer Sledgehammer Games has the unique opportunity to bring fans back to a time when COD was a boots on the ground franchise, and by and large the developers have taken full advantage.

Nowhere is that more apparent than in the way Call of Duty: WW2’s multiplayer is set up, specifically its Divisions. Much like classes in any other multiplayer shooter, Divisions are specific branches of the military that specialize in a certain play style. There are five different Divisions to choose from, each of which highlights a unique approach to combat.

  • There is the Infantry Division, which focuses on using the assault rifle/scout rifle style of weapon. The class also has a bayonet charge ability whereby the player gets a burst of speed and any player in their path is skewered with a one-hit kill.
  • The Airborne Division is more of a run and gun class, as emphasized by its use of submachine guns and suppressors (which can be removed).
  • Armored Division offers the large ammo weapons like machine guns and the class can set up a bipod for controlling points in modes like Domination or the new War mode.
  • Members of the Mountain Division are essentially the snipers, who use long range weapons and have the ability to hold their breath while aiming through the scope.
  • Finally, the Expeditionary Division is your shotgun class, complete with access to incendiary shells for a little extra damage over time.

On top of these unique weapon options, each Division has its own set of perks as well as perks that are available to any player. The Division-specific perks will assist in that play style, like giving the Armored Division a rocket launcher as its secondary weapon or letting the Airborne player sprint faster and for longer. They compliment the Division class and make them more useful in combat scenarios.

The basic training perks, however, are not unique to any Division. They are perks that will assist any class and will be familiar to those Call of Duty veterans out there. What’s cool is that many of these perks actually carry several different “abilities.” Some of these include faster reloads, quieter movement, and cheaper prices for scorestreaks.

Specialization of these Divisions as well as the player’s multiplayer character will all be done in Headquarters, the new social space for Call of Duty: WW2. Here players will be able to interact, show off their loadouts, and also participate in some fun “mini-games” like one-on-one duals and firing ranges.

In a lot of ways, Call of Duty: WW2’s multiplayer feels much simpler than what has been included in past iterations. But at the same time, the Divisions offer players the option to specialize, rather than just focus on the best weapon and the best perk set. For a mode like War, it’s possible to pick a Division that suits one situation then swap to another when the mode changes. It’s hard to say how drastically it will change things over time, but at a glance the Division system seems like a great way to keep multiplayer fresh and let players mess around in the sandbox.

Make no mistake, though, the multiplayer still feels inherently like Call of Duty, but of an earlier time. Gone are the days of outrageous weapon options, insanely overpowered scorestreaks, and super abilities. Like the single player, COD: WW2 is about going back to what made the franchise great in the first place and based on our time playing it that should make a lot of fans happy.

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Call of Duty: WW2 releases November 6, 2017 for PC, PS4, and Xbox One.

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