Horizon: Zero Dawn has had a great reception since its release, with a number of highly positive reviews and a fantastic reaction from its players. However, as with any major launch, there have been a few kinks to iron out post-release. The latest patch for the game tries to solve some of these issues, with a focus on fixing bugs within the game’s quests.
Patch 1.04 for Horizon: Zero Dawn is available for download now, and will ensure that various major and minor issues with quests are resolved. For main quest objectives, these go everywhere from making sure that objectives update correctly through to ensuring that characters spawn correctly so the player can proceed through the quest.
Some side quests, too, will get a tweak. Again, these fixes will come to minor details that affect the player’s ability to complete quests, with objectives failing to update and the player being able to complete parts of certain quest lines at the wrong moment.
As well as this, there are a few tweaks in general that come with the recent patch. It fixes an issue where the game’s exploration music will drop out during a long period of play, while an issue where Aloy has become stuck in a sliding animation has also been resolved. There will also be a few “miscellaneous issues” that have been fixed, to improve the overall experience of the game.
Guerrilla Games and Sony did a solid job with the launch patch of Horizon: Zero Dawn, but since then the companies have not been resting on their laurels, with a number of additional patches releasing for the game. Indeed, Patch 1.03 released very recently, so it’s good to see that the title is being tweaked regularly to ensure that it is as smooth an experience as possible for players.
As it turns out, however, Horizon: Zero Dawn could have been a very different game from the one that gamers received. At one point, the development team actually considered adding guns as a regular part of the gameplay, rather than sticking to the bow-and-arrow focus of the title. Given how refreshing the combat in Horizon: Zero Dawn is, gamers will certainly be relieved that this never made it past early development.
The full patch notes are available below:
- Fixed an issue in “The Proving” where one of the attackers would fall down the slope.
- Fixed an issue in “The Womb of the Mountain” where the spear would not be in Aloy’s inventory if players opened a treasure box with a DLC item before retrieving Aloy’s weapons. Note: Players who have already encountered the issue will need to reload from a game saved prior to this quest.
- Fixed an issue in “A Seeker at the Gates” where players would be able to enter the gates of Mother’s Watch when fast-traveling to this location.
- Fixed an issue in “A Seeker at the Gates” where the quest objective would not update from “Go to the Carja Border Fort” to “Kill the corrupted machines”.
- Fixed an issue in “A Seeker at the Gates” where players could not progress through the Carja Fort.
- Fixed an issue in “The City of the Sun” where Erend wouldn’t spawn after the dialogue with him ended if players rushed past the civilians on the bridge.
- Fixed an issue in “The Sun Shall Fall” where players couldn’t return to Dervahl if they fast-traveled during the objective “Talk to Dervahl”.
- Fixed an issue in “The Grave Hoard” where skipping the conversation with Sylens at the end of the quest and immediately restarting would prevent “To Curse the Darkness” from starting.
- Fixed an issue in “Deep Secrets of the Earth” where players couldn’t enter the bunker if they fast-traveled away from the objective after they had interacted with the bunker.
- Fixed an issue in “The Terror of the Sun” where Aloy would respawn in an empty arena after being killed by the Behemoth. Note: Players who have already encountered the issue will need to go to Sunfall, at which point they will be teleported back into the arena to continue the quest.
Side Quests and Activities
- Fixed an issue in “Hunter’s Blind” where the objective would not update after talking to Talanah.
- Fixed an issue in “Hunter’s Blind” where players could kills the Glinthawks before the actual objective was triggered.
- Fixed an issue in “The Foreign Lands” where players could already deliver the bow to Lakhir before being instructed to do so.
- Fixed an issue in “Fatal Inheritance” where the objective would fail to update after disabling the lure device and speaking with Ranaman during the quest.
- Fixed an issue in “Blood on Stone” where the Rockbreaker would not surface correctly if players fast-traveled from and to the quest area just before the start of the sequence.
- Fixed an issue in “Death from the Skies” where the Stormbird objective would remain active after deactivating the lures and fast-traveling from and to the quest area.
- Fixed an issue in “Redmaw” where Redmaw would be alive again if players left the quest area during the objective “Talk to Ahsis”.
- Fixed an issue in “Redmaw” where the marker for the objective “Talk to Ahsis” would be invisible outside of the quest area.
- Fixed an issue where exploration music would drop out after a long period of play.
- Fixed an issue where Aloy could become ‘stuck’ in her sliding animation.
- Fixed miscellaneous issues to improve the overall play experience.
Horizon: Zero Dawn is out now for PS4.
Source: PlayStation Blog